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Stuck

Tue May 20, 2008, 1:11 PM
  • Mood: Stuck
  • Listening to: Paul Oakenfold - 2 Years Of Oakenfold
  • Reading: Richard Williams - The Animators Survival Kit
  • Watching: Time pass
  • Playing: Final Fantasy XI
  • Drinking: The last of the coffee
Boooooooo!

For the past few weeks I've been motivating myself to make a new portfolio/demo reel, and I'm blocked. Every time I sit down and stare at Maya I can't even think of a thing to do. I have the standard walk cycle rendering out now, and a 360 spin of my guitar, but that only fills up about 8 seconds and it should roughly be about 2 minutes.

I've figured out a character model to do, which is Midna from Twilight Princess. Not the form she's in at the end of the game, but the one she takes on during the majority of the game. I'm not sure whether I want to rig and animate her or just leave her as a hi-resolution character model. I probably should have decided that at the start. Oh well.

I'm about 1/3rd done the body, I found some really great reference on ISOHunt where I could actually download the character models from the game and they were all set in the T-Pose. So you can't really get any better reference than that. I'll try and post something if I feel that it's even worth posting. I'll be re texturing her as well.

Anyways, I'm leaving my townhouse in a few weeks to move into a house a few blocks away with my brother, should be fun, I get alot more space than I do in the place I live now. It was a nice 2 years spent here, but I'll be glad to rid myself of some of the memories in this house.

On that note, I'm out.

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